Game Night

Play by text β€” one turn per message

Pachisi

2–4 players. Roll the dice and race your 4 pawns home.

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Chinese Checkers

Hop your 10 marbles across the star.

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Aggravation

2–6 players. Race your marbles, take the shortcuts.

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Wildfire Watch

2–4 players. Steer the fire, save your tower.

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Candy Jar

2 players. Guess the color, pull the slider, win the pile.

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Mosaic Court

2–4 players. Draft colored tiles and build your wall.

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Pick a game, enter everyone's names, and text the link.
No app or account needed.

β€Ή All games

Pachisi

Play by text β€” one turn per message 🎲

Pachisi

How to play

Race all 4 of your pawns from your nest (corner) counter‑clockwise around the board, up your colored home row and into Home in the center. First to get all four home wins.

Your turn

  • Tap Roll to throw two dice. Use each die separately β€” on one pawn or two. To move one pawn the total, use both dice on it (each die is a separate hop, so the halfway space must be legal too).
  • Entering: a pawn leaves the nest onto your colored entry space only with a 5 β€” a single 5, or both dice adding to 5 (e.g. 2+3, which uses both dice).
  • Moves are compulsory, and you must use as many of your dice as you legally can. Dice you can't use are lost.
  • When you're done, tap Send turn and text the link to the next player. With 3–4 players, turns go around the board in the direction the pawns move, and each player sees a replay of every turn since their own last one.

Doubles

  • Doubles earn another roll after you move.
  • If all four of your pawns are out of the nest, doubles also give you the opposite faces: e.g. 6‑6 also gives 1‑1 (move 6, 6, 1, 1).
  • Three doubles in a row: no move β€” your pawn closest to Home goes back to its nest, and your turn ends.

Capturing & bonuses

  • Land exactly on a single opponent pawn to capture it β€” it goes back to its nest and you get a 20‑space bonus for one pawn.
  • Get a pawn Home and you get a 10‑space bonus for one pawn.
  • A bonus must be used by a single pawn in one go; if no pawn can use it, it's lost.

Safety spaces

  • The circled spaces (including each color's entry space) are safe: you can't capture there, and you can't land on a safety space an opponent occupies.
  • Exception: if an opponent sits on your entry space when you enter a pawn, it's captured.

Blockades

  • Two pawns of the same color on one space form a blockade. No pawn β€” not even your own β€” can pass or land on it. Max two pawns per space.
  • You can't enter a pawn if your entry space holds a blockade.

Home

  • You need the exact count to reach Home; rolls that would overshoot can't be used for that pawn.

Fair dice

Dice come from a seed stored in the game link plus the roll count, so reloading the page or undoing a turn gives the same dice.

Players

Add a phone number and Send turn opens Messages straight to that person with the link filled in. Changes go out with your next sent link.

Game

πŸ†

You win!

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