Race all 4 of your pawns from your nest (corner) counterβclockwise around the board, up your colored home row and into Home in the center. First to get all four home wins.
Your turn
Tap Roll to throw two dice. Use each die separately β on one pawn or two. To move one pawn the total, use both dice on it (each die is a separate hop, so the halfway space must be legal too).
Entering: a pawn leaves the nest onto your colored entry space only with a 5 β a single 5, or both dice adding to 5 (e.g. 2+3, which uses both dice).
Moves are compulsory, and you must use as many of your dice as you legally can. Dice you can't use are lost.
When you're done, tap Send turn and text the link to the next player. With 3β4 players, turns go around the board in the direction the pawns move, and each player sees a replay of every turn since their own last one.
Doubles
Doubles earn another roll after you move.
If all four of your pawns are out of the nest, doubles also give you the opposite faces: e.g. 6β6 also gives 1β1 (move 6, 6, 1, 1).
Three doubles in a row: no move β your pawn closest to Home goes back to its nest, and your turn ends.
Capturing & bonuses
Land exactly on a single opponent pawn to capture it β it goes back to its nest and you get a 20βspace bonus for one pawn.
Get a pawn Home and you get a 10βspace bonus for one pawn.
A bonus must be used by a single pawn in one go; if no pawn can use it, it's lost.
Safety spaces
The circled spaces (including each color's entry space) are safe: you can't capture there, and you can't land on a safety space an opponent occupies.
Exception: if an opponent sits on your entry space when you enter a pawn, it's captured.
Blockades
Two pawns of the same color on one space form a blockade. No pawn β not even your own β can pass or land on it. Max two pawns per space.
You can't enter a pawn if your entry space holds a blockade.
Home
You need the exact count to reach Home; rolls that would overshoot can't be used for that pawn.
Fair dice
Dice come from a seed stored in the game link plus the roll count, so reloading the page or undoing a turn gives the same dice.
Players
Add a phone number and Send turn opens Messages straight to that person with the link filled in. Changes go out with your next sent link.