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Wildfire Watch

2–4 players Β· one turn per text πŸ”₯

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Wildfire Watch

How to play

A wildfire burns in the middle of the forest. Each player watches over a lookout tower in a corner. If fire reaches the outer corner of your tower, you're out. Last tower standing wins.

Your turn

  • 1. The wind spreads the fire. Tap a glowing space: one new πŸ”₯ directly downwind of any fire. (Skipped if there's nowhere to go.)
  • 2. Then either play one card and draw one, or discard any number of cards and draw back up to your hand size.
  • Your one-time πŸͺ£ Bucket is a free extra action any time on your turn: put out a line of 3, with at least one πŸ”₯ inside your own tower zone.
  • Then tap Send and the link goes to the next player around the table. Undo works until you send.

Cards (52 + 1 Firestorm)

Rules of thumb

  • New fire always has to touch existing fire or the blaze in the middle. Fire can't cross firebreaks (only the Fallen Tree jumps them, and a Blowup ignores them).
  • Water can't put out fire inside a tower zone. Only a Bucket can.
  • Firebreaks can't go in a tower zone or right beside another firebreak (diagonal is fine). There are 24; after that the oldest one moves.
  • The wind never blows where no tower is left standing. A wind card's new direction starts with the next player.
  • Firestorm: when it's drawn, fire spreads one space in a rolled direction from every fire at once, then a new wind is rolled. Everyone may then swap any cards: the drawer right away, everyone else at the start of their next turn.
  • Burned out: whoever burns a tower takes that player's cards. Hand size grows by one for everyone, the others draw a card, and a partial firestorm sweeps the board.
  • Last Stand: once your bucket is used, you may discard 3 water or 3 firebreak cards to add 2 πŸ”₯ anywhere next to fire (that's your action).

Players

Add a phone number and Send opens Messages straight to the next player with the link filled in. Changes go out with your next sent link.

Game

πŸ†

You win!

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