2 to 6 players. Each starts with 10 marbles in their point of the star and races them all into the opposite point. First to fill it wins.
Seats: 2 players face each other; 3 take every other point; 4 sit as two facing pairs; 5 leave one point empty; 6 fill the star. Turns go clockwise.
Your turn
Tap one of your marbles. The holes it can reach light up, including every stop a chain of jumps can reach. Tap one to move there.
A move is either one step into a neighboring empty hole, or a chain of jumps. You can't step and jump in the same turn.
Jumps can go over anyone's marbles, yours or your opponent's. Nothing is captured.
Changed your mind? Tap another marble before moving, or Undo after. Then tap Send and the link goes to the next player. The next player watches every move made since their last turn.
Jump styles (picked when the game starts)
Classic: jump over one marble right next to you into the empty hole right behind it.
Super jumps: you can also jump a marble further away along a line, as long as the holes between you and it are empty. You land the same distance past it, and those holes must be empty too. You still jump only one marble per hop.
Winning
Fill all 10 holes of the opposite point.
No blocking: if anyone leaves marbles in your target point, it still counts as filled when every target hole is taken and at least one of the marbles is yours.
Move limit: if nobody has won after 150 moves each, the game ends. Whoever has the most marbles home wins, then whoever is closest overall.
Players
Add a phone number and Send opens Messages straight to that person (no number: your share sheet opens) with the link filled in. Changes go out with your next sent link.