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Pirate Tricks

2–8 players Β· bid your tricks, then win exactly that many πŸ΄β€β˜ οΈ

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Pirate Tricks
Your hand

How to play

10 rounds. In round 1 everyone gets 1 card, in round 2 2 cards, and so on up to 10. (8 players: rounds 8, 9 and 10 all deal 8 cards, so everyone gets the same number.) The whole deck of 70 cards is shuffled every round.

Bid

  • Look at your hand and bid how many tricks you will win this round, from 0 to the number of cards you hold. Bids are sealed: the others only see that you have bid. All bids are shown together once everyone has bid.

Play

  • Each trick, everyone plays one card in turn. You must follow the suit of the first numbered card if you can; the special cards may always be played. Black βš“ is trump.
  • The highest card of the suit led wins, unless a black card was played (highest black wins). An Escape 🏳️ never wins (all Escapes: the first one wins). A Mermaid 🧜 beats every number. A Pirate βš”οΈ beats Mermaids and numbers. The Captain πŸ‘‘ beats Pirates. A Mermaid captures the Captain: if a Pirate, the Captain and a Mermaid are all in a trick, the (first) Mermaid wins. Equal specials: the first one played wins.
  • The Rogue 🎭 is played as a Pirate or as an Escape β€” you choose when you play it.
  • If a special card is led, there is no suit to follow; after an Escape, the next numbered card sets the suit.
  • The trick's winner leads the next one.

Score

  • Bid 1 or more and win exactly that many: 20 per trick, plus bonuses. Miss: βˆ’10 per trick you were off, no bonuses.
  • Bid 0 and win none: +10 Γ— cards dealt. Win any: βˆ’10 Γ— cards dealt.
  • Bonuses (exact bids only): each 14 in tricks you won, 10 (black 14: 20); 20 per Mermaid taken by your Pirate; 30 per Pirate taken by your Captain; 40 for taking the Captain with your Mermaid.
  • Highest total after round 10 wins; equal totals share the win.

2 players

  • A third, ghost hand πŸ‘» joins. It always plays second (or leads after winning a trick), plays the top card of its pile without following suit, plays its Rogue as an Escape, and never bids or scores. You two take turns leading each round.

By text

  • Tap Send to pass the link to whoever is next. The app only shows you your own hand, and hides other players' bids until everyone has bid.
  • But the whole game, hands and sealed bids included, travels inside the link. Someone who decodes it could read them, so this is for friendly play, not a secret vault. Undo works until you send, unless your move revealed something new (the bids, a ghost card or a new hand).

Players

Add a phone number and Send opens Messages straight to the next player with the link. No number: Send opens your share sheet. Changes go out with your next sent link.

Game

Round over

πŸ†

You win!

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